Apr 28, 2006, 06:06 AM // 06:06
|
#1
|
Pre-Searing Cadet
Join Date: Apr 2006
Guild: RKOD
|
A/Rt- Shinobi Binder (Name Subject to Change)
Profession: Assassin/Ritualist
Name: Shinobi Binder
Type: PvE
Category: Undefined
Attributes: @ lvl15
Dagger Mastery 9
Deadly Arts 4
Shadow Arts 1
Communing 10
Critical Strikes 1
Skills Set: Unsuspecting Strike, Entangling Asp, Iron Palm, Fox Fangs, Bloodsong, Shadowsong, Pain, Last Skill Undefined.
Summary: The purpose of this build was to utilize the two new character additions of factions. I call it binder for now because I am not creative atm, but this build will bind the enemy to the ground with knockdowns or use ritualist binding of spirits. The assassin part of this build can inflict damage, poison and knock down. The ritualist side will provide self healing, blinding for defense and a sprit to help inflict dmg. This build utilizes 2 skill assassin combos instead of the popular 3 skill (lead and offhand). When confronted with smaller groups of enemies I start off with unsuspecting strike for a lead and then follow with entagling asp to cause poison and knockdown. When the enemy gets up I use iron palm to knock down (while still poisoned) then finish it up with fox fangs. When confronted by larger groups I utilize the ritualist side by casting in order, bloodsong (provide health while casting the next two), Shadowsong (provide defense due to blindness) and the pain to assist in damage infliction.
Notes & Concerns: So far its pretty good. Most battles move smoothly and I can regen energy quickly by the preorder daggers given for assassins. My concern is finding a nice last skill to add, probably another communing skill, but at this level my energy storage is not high enough to allow smooth casting of 4 spirits. Any suggestions are appreciated.
RKOD for Life
Last edited by Ordos; Apr 28, 2006 at 07:48 AM // 07:48..
|
|
|
Apr 28, 2006, 07:44 AM // 07:44
|
#2
|
Pre-Searing Cadet
Join Date: Apr 2006
Guild: RKOD
|
UPDATE
Found a nice way to deal with energy problem. The other preorder weapon, the Insightful Spiritbinder gives +15 total energy and 10% chance of halving cast/recharge of spells. Using this in weapon set 2, I was able to cast effectively through the Wajjun Bazaar Marketplace.
New Skills List is as follows:
Unsuspecting Strike, Entangling Asp, Iron Palm, Fox Fangs, Bloodsong, Pain, Union and Dissonance.
During the Wajjun Bazaar quests I would cast 3 of the 4 spirits depending on enemies, if spellcasters where preset I would cast Dissonance to interupt, then union to protect, then pain.
After that switch to daggers and unload on em up close magic ninja style!
New Attribute Configuration at lvl16 is:
Dagger Mastery 9
Deadly Arts 4
Communing 10
Critical Strikes 5
With 2 points left over so far.
Cheers!
|
|
|
Apr 28, 2006, 07:45 AM // 07:45
|
#3
|
Pre-Searing Cadet
Join Date: Apr 2006
Guild: RKOD
|
Possible suggested names so far:
Shinobi Binder (Remeber in shinobi sega game he would make spirits)
|
|
|
Apr 30, 2006, 05:22 AM // 05:22
|
#4
|
Pre-Searing Cadet
Join Date: Apr 2006
Guild: RKOD
|
Update At Lv20
Attibute Points
Dagger Mastery 10
Deadly Arts 8
Communing 10
Critical Strikes 8
Skills
Jagged Strike Entagling Asp, Iron Palm, Falling Spider, Bloodsong, Pain, Union, Shadowsong
Armor All Kaineng Center Armor
Bladed Seitung Mask, Valkyrie's Seitung Guise, Shrouded Seitung Gloves, Shroded Seitung Leggings, Shrouded Seitung Shoes
At this point the build is very stabel. I can use the Insightful Spritbinder and cast all 4 spirits in a row. Then switch to the Daggers and pick off enemies one by one causing bleeding, poinson+knockdown, then knockdown again then repoison if necessary.
The assassin skills used are also interchangable, if one is recharging normally i can use jagged strike then iron palm followed by spider for a bleeding, knockdown poison combo.
So far its very effective.
Just waiting to get runes and better weapons now
|
|
|
May 01, 2006, 09:10 PM // 21:10
|
#5
|
Pre-Searing Cadet
Join Date: Apr 2006
Guild: RKOD
|
Switched Union for Earthbind.
Now the assassin skills used for knockdown will add 3 seconds to the ground time. A successful combo will result in bleeding, poison and knockdown for 6 seconds. More then enough time to kick a man while hes down.
Cheers
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:18 PM // 22:18.
|